THE SNOWMAN WORD GAME
Melt Club.
Small words. Big chill.
Keep a little friend cool.
Meet Pip.
A wrong letter brings a little sunshine. Find the word before your pal turns into a puddle.
Changing subject or difficulty starts a fresh word.
One very cool save.
A–Z to guess · Enter for the next word after a round
A little wordplay. A very cool friend.
Type a letter or tap the keyboard to uncover every matching letter. Wrong guesses warm up your snow pal. Cosy gives you eight chances, Curious seven, and Brave six. Repeated guesses are free.
A little hint uncovers a new letter and uses one chance. You can use it while at least two chances remain. Saving your pal earns 100 points plus 10 for each remaining chance, with a 25-point bonus for Curious or 50 for Brave.
Explore six subjects, change your pal whenever you like, and choose New word for a fresh round. Changing the subject or difficulty also starts a new round. Your saved pals, streak and best score stay in this browser. Sound is optional.